It's 1030 on 29 June 1990 and Battlegroup Caballero, having just been rejected from the town of Premja, is again going over into the attack.
For anyone worried about Da Choppa, don't. I'm really just treating it like a light-armored vehicle that ignores terrain for movement purposes, and 'morale' is a bit different. 6 Kill is still dead, 1 Kill is damaged and leave the table, 6 Shock is leave the table for three turns, 1 Shock is leave the table for 1 turn.
Whatever it is, it's time to fight.
"Urrah!!!" was the reply over the net; the three enemy rifle squads immediately rallied themselves back into the fight.
I rolled the random event "Lull," which allowed all the bad guys to recover from negative morale effects.
Inconceivable!!! The dice giveth, and the dice taketh away.
He'll be back after a turn. The enemy super squad couldn't kill it, but at least they drove him off for a bit. At this point I realize I forgot to move either of the commanders this turn...
They just did it again, got three units back in the fight before I could jump on them.
If you're marveling at all the move-countermove, the enemy had just rolled a scurry, so they all moved, then the Cubans counter-moved. Now the Cubans roll up a firefight, so everyone will get to fire. But with another sick twist of the dice: I roll up another random event, and it's 'Low Ammo.' So now all my shooting will suffer due to low ammo, and I just rolled a firefight on a turn that my Cobra attack helicopter was eligible to move back onto the table, but now he can't move onto the table, so I don't get to use him in the firefight.
The low ammo BS is having an impact; these misses and pins could have been pins and kills.
And now these @#$%ers are going to do their best super soldier impression...
Man, I don't know how much more of this I can stand, these games are insane! I swear I thought I was going to lose that fight, really hanging on by a thread. And just the weird, flukey bad luck crap. I don't mean that in a bad way regarding the rules, I mean that in a 'war is unpredictable and the enemy gets a say in the outcome' sorta way. The games have been great and I can't wait to play some more, which will start on Friday, which is Veteran's Day!
In any case, Premja, the Task Force's second objective, is now in Cuban hands, and Battlegroup Elias is passing through Battlegroup Caballero on their way to objective three, the town of Abrvo. Here's the toll:
1 ZSU-23/4 destroyed
Lt Caballero was decorated for valor, awarded the Estrella de Bronce, for stepping in and halting the enemy counterattack in close combat on the right flank.
Stay tuned, more games coming this weekend.