It's 1845 on 18 April 1990, and Team 6-4 (plus two men of 6-2) is on the move. Tico, Blue, and a squad of Cronistrian Democrat Militia (CDM) just blasted a hole in the perimeter of the enemy base at Petroika, and now Team 6-4+ is on the way to the building where Turk and Panda are being held by members of Demjanovic's Tigers, a Serbian commando battalion. There are also members of the Yugoslavian Army in the area.
HUMINT sources have informed Team 6-4+ exactly where Turk and Panda are being held, as well as the fact they are currently being interrogated by the Serbs. Team 6-4+ needs to hurry; no one wants to find out what happens once the Serbs have gotten what they want from the two TF Trojas prisoners. Right now it's dusk, and while a firefight occurred on the perimeter, the enemy is not aware of Team 6-4+ having infiltrated the base. With captured enemy soldiers on base, all enemies are on high alert, but the sun is going down and Team 6-4+ will look to move as quickly as possible to get close to the target building, making use of their night vision equipment and silenced weapons. Once the shooting starts (i.e., the enemy becomes aware of a CLEF rescue attempt) I will begin rolling a dice each turn to determine if the Serbs execute Turk and/or Panda.
Time to get this party started. Rooey, the team leader, speaks into his mike: "Goss, take out the tower."
Now we're shooting!
I make my first roll to see if the Serbs execute Turk or Panda: apparently the guys are holding out, resisting interrogation as the bad guys decide not to shoot them. I apologize if this seems macabre, but please keep in mind this is just a game of toy soldiers, and I'm just trying to add in a little dramatic, pulpy type flavor.
Again the bad guys decide not to shoot their hostages.
@#$%!!!! All three shooters are messed up in one turn!? Redrum is hunkering at top center, Rooey is pinned at far left, and Blade is man down at bottom center. I'm supposed to be hurrying to the target building to save Turk and Panda before the bad guys decide to shoot them...
Third check and bad guys still don't shoot Turk and Panda. My luck is holding out!
Bad guys decide not to shoot Turk and Panda for the fourth straight roll; this is getting crazy.
What a dismal display of marksmanship...
For the fifth time the Serbs decide to keep working over Turk and Panda, rather than shoot them, even with their security force drastically reduced and Cubans nearly outside the door.
For the sixth time the bad guys decide not to shoot their hostages. Go ahead Shaun and Panda, run you yaps, but I'm not cheating ;)
For the seventh time, the last bad guy on the table decides not to shoot Turk and Panda.
Well, mission accomplished, Turk and Panda were saved from the dastardly Serbs, despite plenty of opportunities for the bad guys to finish them off. My boys were hampered early on by some bad shooting, which caused me to dumbly decide to use my SAW pretty early, thus making the bad guys aware of the CLEF presence (in my defense, the bad guys had rallied and were only seconds away from raising the alarm in any case). But the point is that the early alarm gave the bad guys too many (seven!) rolls to decide if they were going to execute the prisoners; I was hoping to get much close, give them only three or four rolls. I just got incredibly lucky with some very good/bad die rolling on their part. It also didn't help that I kept getting fire results on bad guys, but couldn't put them out of the fight, so they kept rallying back into the fight, and in a perfect storm they pinned Rooey, hunkered Redrum, and put Blade out of the fight. That set me back probably three or four turns, which, again, were extra die rolls to see if the prisoners would be shot.
And Sergeant "Redrum" Bello distinguished himself this day, moving through very heavy fire to clear the area around the target building of enemy troops, then leading the close assault into the target building to rescue Turk and Panda. Redrum received the Estrella de Bronce for his actions.
Meanwhile, Blade was lightly wounded (out for six days) and Rock was hit a little worse, out for thirteen days. So right now Rooey, Redrum, Goss, Bolt, and Turk are operating the enemy APC to escape with Blade, Rock, and Panda out of action in the troop hold. But Serb commandos are moving to intercept them as we speak, so stay tuned for the next batrep.