It's 0830 on 29 June 1990 and Battlegroup Caballero has just crossed the line of departure, moving into the attack on TF Galban's second objective, the town of Premja.
Let's get ready to rumble!!!
Now that's what I'm talking about!
Remember, the only enemy troops we're aware of on Hill 103 was the ZSU and it got smoked. We need to hurry and get up there before the enemy has time to react!
This is a joke, right? Am I about to get my ass kicked, again???
Wow, that's a 6 on 1D6. I'm getting a little tired of firing on the bad guys, missing, then giving them a free shot, which they then use to rough me up.
For those keeping count, this single enemy squad has knocked out my HMMWV, forced the Stryker back with an RPK, destroyed one squad with small arms, destroyed two more squads in close combat, rallying and saving one of their squads from certain destruction...
Just when there's a whiff of something 'okay' (not even good, just okay) happening, I roll a random event that panics my only squad in fighting shape.
For Goodness' sake! Three fights, two losses!!?? I am having a rough-ass time with the dice, couldn't possibly be my tactics ;) This fight I had some bad shooting dice, but more than that, it was the enemy having fantastic shooting dice! Either way, it was still a helluva lot of fun, I thoroughly enjoyed it. Even though I've lost two out of three, they've been awesome, and my only regret is that, in my yearning to win, I've pushed the guys further (in terms of casualties) then I should. But I'll get over it ;)
Well, it's the same drill as after game one: Battlegroup Caballero immediately sets about preparing itself for a second push into Premja. Lt Caballero reports in to the Colonel, takes his ass-chewin', then returns to his men to finalize the plan and go over any last minute details. And the squad leader of 3rd Squad, 1st Platoon, becomes the second man to be executed for cowardice during Operation Chokehold. Perhaps a bit unfair, but you've got to realize how much that occurred at absolutely the worst possible moment. Momentum is a hard thing to capture in batreps, the feeling you have about things sinking or rising. I was expecting 3/1 to get eliminated, but then the bad guys missed and 3/1 returned fire, pinning them. Not sure what I thought would happen exactly, but I got a sudden feeling that I could turn things around, at least a little bit. I had 1/1 and 2/1 'men down,' the Stryker suppressed, just the CO and 3/1 okay. But I could get the CO up to 1/1 and 2/1, get them back in the fight (with a little luck), get the Stryker rallied, and at least make a push up Hill 103. Who knows?
Well, I know: none of that happened because my only serviceable squad panicked and fell back! Here are the casualties:
1 Scimitar destroyed
1 HMMWV (TOW) destroyed
1 ZSU-23/4 damaged, but recovered and repaired
Well, fight number 3 of 4 from this weekend is in the books, one more to post, then more games this weekend.