AKA, Unit 101's 9th Fight of Operation Payback
It's 1205 on 14 Jul 1990, and Unit 101 is on the verge of capturing The Persian, the goal of Operation Dragon Forge. The Persian's capture will yield information on which country(ies) and individual(s) was responsible for the ambush of a Cuban diplomat in Morocco.
After fighting to collect information through Morocco, Italy, and Lebanon, the Unit has arrived in Malaysia. Working with Captain Choy of Malaysian Special Forces, the Unit has punched into and secured The Persian's compound in a series of intense firefights. With the compound secured, Major Villanueva is leading a team of five shooters to The Persian's house to capture him. Separated from him during the battle, a team of The Persian's most loyal soldiers, his personal bodyguards, have simultaneously arrived at the house. The opposing forces are making a mad dash to grab The Persian and whisk him away, one for questioning, one to safety.
The 'table' is maybe 15" x 15", and this is going to be a quick and bloody affair. Both sides are killing each other while moving forward to get The Persian. I planned on being a bit more nuanced, a bit more in depth, but I'd been playing all day and I was tired, my back hurt, and my wife was complaining (I played dragon Forge games 7, 8, and 9 all in a row). So this is going to be real quick, not even sure if I can really say there are rules ;)
I've got a deck of cards, two colors, one card per man. Each time a card is pulled, one man on that team gets to move up and fire, or rally. Everyone will keep moving until the other side is dead and/or The Persian is grabbed. The Cubans will get slightly better firing dice as they are top tier commandos.
Let's do it!
Remember that guys that are knocked down can only get back in the fight by a buddy moving to them and physically checking them, i.e., rolling a dice to see if he's 1) out of the fight, 2) stays knocked down, or 3) back in the fight.
Seems the boys need some more time on the range. All this combat has thrown off their marksmanship! ;)
**Cypher was suppressed and tried to self rally; he failed and was forced to fall back, so I had him grab Dozer and move towards the track.
*Neo moved up and fired on the suppressed bad guy, scoring another suppression, which forced the bad guy to fall back, carrying him off the map and out of the battle.
*I roll a dice to see which Cuban will be first through the door.
Major Villanueva: "Hey, dammit, what's going on with Dozer!!??"
"Don't worry Boss, he's alright. He got popped pretty bad in the thigh, the round's still in it, but they've got him loaded up in the track and one of the Malaysian medics has got him stabilized. Rake's already working on getting a bird in here for evac." Dozer will be out of action for 36 days.
The Cubans mount out with their prize, destination: Havana, where the first order of business is to turn The Persian and the treasure trove of paraphernalia they gathered at his home (computers, phone, financial, and medical records, assorted correspondence and other documents, etc...) over to Cuban intelligence for exploitation, in order to determine the individuals behind the attack on The Ambassador. And then move out in search of retribution.
Which is the next set of fights.