So it's 0815 on 1 Feb 1990, and CLA aircraft are winging towards Castro's Cuba from secret airfields in *REDACTED*, in support of CLA ground forces which have landed via parachute or amphibious assault. Two hours ago, Boxcar flight tangled with four MiG-21s of the Castro regime's air force, which saw each side lose two aircraft in fierce dogfighting. CLA Air Force aircraft continue to execute near continuous sorties against ground targets, zooming in, bombing command and control centers, radar sites, grounded aircraft and their support facilities, moored ships and their port facilities, artillery and tank parks, ammunition and fuel storage, anti-aircraft sites, etc..., then heading back to rearm and refuel, then get back in the fight. Castro's Air Force has managed to put another four MiG-21s into the air, and so Blackjack flight, consisting of four F-4 Phantoms, is vectored in to intercept the interceptors.
Now we fight!
Blackjack 03 climbs and hangs right (alt3/spd5), while Blackjack 04 climbs and comes left (alt3/spd4). Nothing too aggressive, just looking to force the outnumbered Communists to make an error, actually getting a bit of a Lufberry going...
Red 01 wants to come high left to line up a missile on Blackjack 02, but he's still sobbing from the loss of his comrades in Red 02 and 04 and bungs the maneuver, bleeding height and power (alt1/spd3).
Blackjack 01, feeling his oats from a kill already, kicks hard left and drops down before loosing a missile at Red 03. Red 03's pilot has the bird shimmying and shaking, and while the missile doesn't strike his aircraft, it does detonate close enough overhead that fragments wound the Communist pilot!
But Blackjack 01 has that 'it' factor you hear about with some fighter pilots. So far in this fight he has:
1) gone nose to nose with Red 02, and put a cannon round into the fuselage which wounded the enemy pilot and made it easy for Blackjack 03 to come along and finish him off.
2) Got onto Red 04's tail and put a missile into it, killing the enemy pilot.
3) Got onto Red 03's tail and put a missile into it, damaging the aircraft and wounding the pilot.
Now Blackjack 01 comes around on Red 01, still smirking to himself about hitting Blackjack 03 with a missile that damaged the Phantom and wounded the pilot. He doesn't even see Blackjack 01 roll in on his tail. It isn't until his missile launch alarm (I hope that's a thing?) goes off that he realizes...
Well, that was a whole helluva lot of fun, particularly as I gave the enemy a royal ass-whoopin'! I can't wait to get to the next fight! The rules worked out great, I'm having lots of fun. The only thing I want to figure out is how I'm going to do activation for better pilots. The only thing I'm coming up with is: Rookies and Average get one card in the deck, Veterans get two, and Aces get three. Vets and Aces don't get to move every time their card comes out, but they get to pick when they activate. So, you could get your first card and make the choice whether to activate now, or wait until your second (or third, for Aces) card comes out. You're most often going to want to activate as soon as possible, so at least Vets and Aces have a better chance of activating early due to having more cards in the deck. I guess? If you've got better ideas for card activation showing a differentiation in activation between different classes of pilots, please let me know.
Here's the score to far:
CLA Air Force: 2 F-4s down, 2 F-4s damaged, one pilot KIA, one pilot WIA
Castro Air Force: 5 MiG-21s down, 2 MiG-21s damaged, four pilots KIA, two pilots WIA
In any case, another fun fight, more coming up ASAP.