It's 1700 on 10 April 1990, and Team 6-2 has been lying in ambush for over twelve hours. Recently the Cronistrian National Guard (CNG), the communist armed forces in Cronistria, have stepped up patrolling on the northern outskirts of the capital. Lt Trojas, the Cuban Liberation Expeditionary Force (CLEF) Task Force commander, met with MSgt "Tico" Benitez, leader of Team 6-2, to discuss, and they decided to ambush a CNG patrol.
Tico moved his team to the northern outskirts and they took up ambush positions, lying in wait for a CNG patrol to show up. At long last one of Tico's men called out on the intra-squad radio: "contact, enemy infantry, 12 o'clock, 150 meters." Perfect! The enemy patrol was walking directly into 6-2's kill zone. But Murphy made his appearance, and just as the CNG's point man entered the kill zone from the north, a group of approximately a dozen civilians entered the kill zone from the east. "@#$%!!! Stand down, DO NOT engage." Terse moments passed the CNG patrol hailed the civilians, halted them, questioned them, searched them, then allowed them to pass. But as the civilians moved west out of the kill zone, the CNG patrol moved east out of the kill zone...
SPOILER ALERT: an alternate title for this fight could be "TF Rojas' first ass-whoopin' of the campaign."
Then the last guy in line, Bear, fires on the enemy PK gunner.
Wow! Some decent shooting; not great, but pretty good. Not a single bad guy is out of the fight, but every single one of them is in a bad way, either hunkering or man down. The key issue here is that the CLEF team is so far away from the bad guys, unable to take advantage of the enemy's weakened state. I.e., the CLEF has won the firefight, and the enemy is ready to be close assaulted, but none of the CLEF guys are in position.
Narrative: As the CLEF teams presses forward, there is a lull as their fire slackens and becomes less accurate.
Game: The CNG rolled a scurry and everyone got the opportunity to rally and get back in the fight. The two 'man down' soldiers (white beads) both recovered successfully, one of the hunkering soldiers (red bead) rallied up to bead, while another hunker and the pinned MG rallied successfully. Additionally, no one moves, so the CLEF guys don't get to do anything. But then the CLEF rolled scurry, which kind of sucks. When you're outnumbered and in the open you really like to shoot as much as you can.
Either way, they've got one man laid out, but the other six are now back in the fight. Dammit!!!
But the enemy has formed a base of fire, and now they are gonna lay it down.
I'm having second thoughts about charging across an open field...
What happened is, CNG had a firefight, roughed me up real good, then the CLEF just rolled a damn firefight too.
At least someone is getting something done...
Uh-oh, that's two out of five down... For the record, the enemy has two down out of seven. The CLEF rolls ANOTHER firefight, can't seem to move anywhere; makes sense, they're beat up and under heavy fire, not really looking to move anywhere I guess.
3 of 5 are out of the fight...
4 of 5 are down, only Tico is still on his feet. Well, this is unexpected. Now what do I do? I'm facing the very real possibility of one of my SF teams being wiped out wholesale. I could, or course, be the coward and have Tico run for it. My best option is probably to have Tico try to get some guys withdrawn off the table, but the enemy's weight of fire is sure to get him. Damn...
Time to roll activation for the CLEF; now, I'm not going to say I didn't cheat, I absolutely did, but there's the God's honest truth: I rolled a scurry for the CLEF, which is fantastic (move without drawing fire, although the enemy gets to move too). I also rolled a random event, and this is where I cheated. I rolled the random event "Bravery," where a guy gets to shake off a pin or hunker. But I don't have anyone with a pin or hunker, I've got one guy that's good to go, and four guys that are out of the fight. So I changed the random event from "Bravery" to "Just a Scratch," which is where one guy that's out of the fight gets to come back (it actually happened for the bad guys in my last fight, if you recall).
And the cheating was completed with me just carrying out the rest of the actions, rather than actually play them out. So, the rest is purely for the story of the campaign, and if you can't stomach it I understand. Ya gotta give me some credit, I could have not told you ;)
So here's the narrative.
DAMMIT!!!!!!! The ambush got blown, we're gonna follow them, another patrol shows up, we rough them up with our initial burst of fire, but then they recover and knock the dog crap out of us. Sure, I had to cheat a little, but I didn't cheat to win, I cheated just to survive! Here's how it shook out:
The Cronistrian National Guard suffered two casualties. Meanwhile, here's what happened to Team 6-2:
Sgt "Hammer" Escalona, KIA
Sgt "Blue" Beltran, WIA return 15 Apr 1990
Sgt "Skate" Corrello, WIA return 3 May 1990
Bear is fine, just a concussion, ready for action, but he's none to happy with Master Sergeant Benitez (Tico), whom Bear believes not only made some egregious tactical errors (the only move out of the ambush site should have been to go home, you don't chase a patrol on their home court; and Bear and Skate should have been a base of fire for Tico, Hammer, and Blue to move up on the right, where the only cover was), he also didn't account himself very well. He did pull it together at the end and get Blue out of there, but he spent a lot of the fight hunkered down.
Bear even heard Mikey (Lt Trojas, the Task Force commander) ripping Tico's ass, 'reminding' him we are only equipped with light, short range weapons, and we give up our considerable advantage in Close Quarters Battle if we 1) let the enemy get the drop on us, and 2) engage at anything beyond point blank range (where the CLEF SF guys are getting 2K 2S dice!).
Of course, Tico is not happy with Bear. Bear was, after all, Tail End Charlie, responsible for security as the team un-assed the ambush site, and should have seen the commies before they saw us.
Not a good situation in Team 6-2, and TF Rojas is getting whittled down faster than I expected. It's true that Det B is currently training up soldiers for the Cronistrian Democratic Militia (CDM, and they will add weight to the CLEF's small numbers, but those troops will be nowhere near as capable as the CLEF Special Forces. But with their losses, Team 6-2 is looking like a prime candidate to serve as cadre for the first operational CDM unit.
So, that's game 1 of 2 from this past weekend, I'll post the other as quick as I can. On a down note, I wasn't able to start my 15mm campaign in South Leon; on a different note, I ended up on the couch watching "The Battle of Britain," and now I've got an itch for some Bag the Hun (just placed an order for some Hurricanes, Ju-87s, Do-117s, BF-110s, and Ju-88s to go with my Spits, Me-109s, and He-111s), starting in France then rolling into BoB.